![]() I'm not sure if I'm missing something, if this is intended (it's a lot smoother with "Sync to Exact Content Framerate" on than with it off, but it's not as smooth as setting my refresh rate to 60 and turrning gsync off), or if it's just my monitor (but I get the same issue with my external monitor and my laptop's screen so I'm not sure if that's it). I've tried with the FCEUMM, SNES9X, PCE Beetle and the Genesis Plus GX core.updating RetroArch + Core to the current version. using an old version of the Dolphin Core. What Ive tried: using older versions of RetroArch. It just crashes on launch, white screen and I have to close the program. I've tried with the Vulkan, glcore, and d3d11 video backends Dolphin Core not loading F-Zero GX specifically.I have vsync swap interval on 1, and frame delay set to 0.I have "Sync to Exact Content Framerate" on.I have the vertical refresh rate setting set to 160hz.My monitor's native refresh rate is 160hz Dolphin keeps crashing I have jetpack installed, ehich does improve load times but not lag, and crashing continues to increase. ![]() I have gsync enabled for fullscreen in the nvidia settings.several times, it is basically the responsibility of the developer to prevent crashes from Dolphin Browser. I'm using a laptop with a 5900h, RTX 3070 RetroArch crashing when loading Dolphin Core games.I tried the 'Allow Core to Change Video Options' setting but that doesnt work. I'm using 1.9.10, the steam release on windows 10, though it happens on the standard release as well. Dolphin flatpak works fine, but Retroarch crashes. I used RetroArch 1.7.5 on Arch Linux, and it worked just fine. I'm trying to figure out if that's just how gsync is in retroarch or if I'm doing something wrong. Try to run RetroArch with the Vulkan driver selected Crash Bisect Results. I've been trying to make use of gsync in retroarch, and while it does sort of work I'm still getting frame stuttering/pacing issues. Web retroarch crashes when booting dolphin game after enabling rewind 10638. Keep in mind that you need to obviously do the basic installation, (copy the dolphin core. Breaking up any of these tasks into smaller tasks just to run it on more cores is. ![]() Now both Gamecube and Wii/Wiiware are working just fine. I used gl driver, but I tried loading every single one (closing and reopening) with the same result.ĮDIT: Ended up figuring it out on my own:įix was to disable the rewind feature, used "GL1" as a video driver, and disabled the "allow core to change video" (or something like that) tho I'm not sure if that did anything (also, you have to enable the "show advance settings" in User Interface settings for that option to appear). There is a RetroArch Dolphin core but it requires a lot more pre. I know the core isn't/wasn't available for download directly from retroarch ever since the hack a few months ago.Īlready copied the dolphin-emu to the System folder, and downloaded the Dolphin core manually from here some random link that someone recently posted too with just the dll core. It works, but it crashes when I try to restart a game in it and when I exit Retro Arch. This was working fine like 6 months ago on my previous setup, but now I can't seem to make it work, it just crashes after a wad or iso load (Wii or GC).
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